It? If You Want Clowns...
Try Killer Klowns From Outer Space! I was hanging out at a friend's place back in the late '80s and we stumbled upon Killer Klowns one day while flipping through the channels and we couldn't stop watching.
Try Killer Klowns From Outer Space! I was hanging out at a friend's place back in the late '80s and we stumbled upon Killer Klowns one day while flipping through the channels and we couldn't stop watching.
Why? Well, the film was crazy. It was funny. It was scary. It was goofy. The Klowns in this film are wait for it...from outer space! They travel around in a spaceship that looks like a giant circus tent! Arnold thought the Predator was one ugly mother&*!$%@, but these Klowns are hideous. My very first night at Dragon Con this year I saw three people dressed up as these things and it was awesome!
Some spoilers here, but do you care? The movie has been around since the '80s.
So, why did the klowns land on earth? Well, they want to capture humans and put them in giant cotton candy cocoons, let them ferment, and drink them with a giant krazy straw of course! Duh! They terrorize a small town with popcorn guns and they twist balloons into dogs that come to life and have this little howl. The movie is bad, but it's a blast.
There are some creepy parts, some sinister and gory parts, but mostly it's just a fun horror film with ugly clowns running around. The Chiodo brothers are responsible for this flick--they are the ones behind the marionettes in Team America: World Police.
If you just want to turn off your brain and have a few laughs after seeing It, give Killer Klowns From Outer Space a try. I don't promise an award winning film, just a fun one even if it has clowns in it, and most people I know hate clowns.
Fan Of Genre Since 1975
Thank you Granny for introducing me to genre (and horrible beer)!
I was five years old in March of '75. Yes, I've been a fan since then, only I didn't come to that conclusion until recently. I'd always thought '77 was the year I became I fan. Do I need to spell out what franchise debuted in 1977? Didn't think so.
What made me think of writing this was an author interview I participated in over on the mylifemybooksmyescape blog. I brought up Kolchak: The Night Stalker as one of the influences for the novel Iron Angels, which I co-wrote with the wonderful Eric Flint.
The more obvious influence was The X-Files, but to anyone who reads Iron Angels that should be somewhat obvious. Kolchak, for the uninitiated, stars Darren McGavin (you know, the dad from A Christmas Story) as a reporter who finds himself embroiled in the fantastic and unbelievable. The show only aired for one season (there were also two TV movies that aired earlier that were highly rated) but this show was cited as an inspiration for The X-Files. I remember my great-grandmother babysitting me watching Kolchak while sipping a Pabst Blue Ribbon. The show scared me to death (there are plenty of horror elements), but it stuck with me.
Two more shows I remember from my childhood are Quincy and Columbo. Both of those are genre, too--you didn't think I only meant science fiction/fantasy/horror, did you?
The shows all have something in common, solving a mystery. Investigating. It doesn't matter if it's fantastic or based more on what we believe is reality, what obviously stuck with me was the mystery.
Let's take it even further! Another show I adored as a child was Scooby Doo. More mystery! More monsters! More investigation! Scooby Doo was my absolute favorite cartoon back then, and I still enjoy it--which is why I bought the full DVD collection housed in The Mystery Machine! And now I'm reading Meddling Kids, by Edgar Cantero.
What brought Scooby Doo back around to me was when I came across the most awesome cosplay at Dragon Con (annual multi-media convention held in Atlanta with around 80,000 attendees!). Not only did they have the Scooby Doo gang there, but the monsters was almost every episode! It was like I was in the cartoon!
When I got a little older, I used to watch all the classic mystery films and suspense films such as those from Hitchcock, which also influenced me and my choice of career. These are all genre, and I love to watch and read across the different genres.
Now that I'm looking back at my formative years, prodded by these recent rediscoveries I mentioned above, I think it's safe to say that genre, and in particular anything that involved mysteries and investigation led me to my career in law enforcement.
I could go on and on about television and film that influenced me, but for now, this is a good start! Thank you Granny for introducing me to genre (and horrible beer).
Until Dawn - Interactive Horror for PS4
You know, I don't often write about video games, but now I'm writing about Until Dawn for the PS4. This game is an interactive horror film where you, the player, gets to make all those moronic decisions you yell at the screen about while watching a horror film. And there is a really fine implementation of the "butterfly effect" in the game...
You know, I don't often write about video games. In fact, I don't think I've ever posted about one on my website, until now, and I'm writing about Until Dawn from Supermassive Games. I hate to write this, but for those with other platforms, it's a PlayStation 4 exclusive that was released back in August of 2015.
When I began writing fiction seriously again around a decade or so ago, the time I allotted for gaming (video, RPG, tabletop, board, etc.) dwindled to nearly zero. Every once in awhile I'll find a title that intrigues me, and this time it was Until Dawn that hooked me.
The game is an interactive horror film, and while it's filled with some pretty standard tropes, the description of the gameplay interested me enough to give it a whirl.
Okay, here is the setup and the tropes you'll recognize right off: the game involves a group of teenagers who are probably 18 or 19 given the clues you'll find in game. These teens get together in a remote cabin up in the mountains one year after the disappearance of two of their friends who are twin sisters of one of the teens. Of course, they are then terrorized by a psychopath who toys with them and they must survive until dawn.
Okay, that doesn't sound all that original, and it isn't. But that is the briefest of explanations regarding the plot that I'll give--I'd hate to spoil the game (even though it's been out for a awhile now). What makes this game interesting is the gameplay and implementation. This is the first game in a long time that made me come back to it and made me think about it after I'd stopped playing.
First off, you get to play all of the characters, each of them will take center stage throughout the story and you'll find clues, make critical decisions that will not only affect that character, but the other characters. In the game this is called the "butterfly effect" and some choice made early in the game may have a sever impact later on. There are a couple of cool things about this butterfly effect and the way it's implemented. They use Native American lore to explain the significance, and throughout the game there are also totems that characters will find that foreshadow events (such as a characters death, saving someone's life, that sort of thing), so these can help when making decisions and impact the butterfly effect. The other great thing is that these decisions have their own screen and the player can flip through them and see how these events impacted the story and characters as you play.
As this is happening, a story unfolds, and there are times characters have to make a choice on the fly, such as investigate a noise or follow footprints, or stay with the group or investigate noise on your own. These are things you'd be yelling at the screen for if this were a movie, and you'll find yourself making decisions that are the lesser of two evils (until you find out later on it wasn't the lesser of two evils!). And then there are chase scenes where the screen will flash an icon and you need to hit the corresponding button on your controller, but these aren't often, but it's extremely stressful when it happens and I could feel the adrenaline kick in.
Given the choices all these characters can make, this leads to probably hundreds of different scenarios, and the choices the player makes will affect which characters make it until dawn. My first go through, I had 3 out of the 8 survive. Going into the last few minutes until dawn I actually I had 5, but then lost 2 from a decision I had to make in a matter of seconds.
This game lends itself to multiple play-throughs. The good thing is that once you've completed the game once you can access the chapters (the game is divided into chapters), which are also cleverly done and end in cliffhangers, and after a brief interlude (with a psychiatrist who explores your fears--and then those fears get implemented into the game), there is a recap of what happened before in the form of: Previously on Until Dawn, which then gives the highlights.
The effects of all these decisions even plays into how the characters then react to one another and they'll stop trusting each other or perhaps grow closer. I found myself really bummed when a couple of my favorite characters bit it. Another thing, sometimes you are given a choice, and it may seem you have to do something, but there are times when it's good to not hit the button to do something.
A few of the cast members are fairly well known, such as Hayden Panettiere (Heroes) and Rami Malek (Mr. Robot). The in-game characters are not only voiced by them, but modeled on them. The photos of Hayden Panettiere and Rami Malek are from the game, and they're pretty decent. Even the facial expressions are done quite well (I think they're at least as good as the Grand Moff Tarkin CGI in Rogue One--and that was a major production, not a somewhat unknown video game). The only character with weird facial expressions is the psychiatrist, there is just something a little off about the way his mouth moves, it's odd (it may be that the way his mouth moved in the game reminded me of one of my bosses that I didn't get along with at all, so that may have played into it a bit and made me want to punch the screen once or twice. Yeah, we didn't like each other at all). My old boss, I mean, the psychiatrist, doesn't have much screen time, so it's palatable.
It's not all positive. For instance, at times it feels like the game has the characters "on rails", guiding you down a specific path and at times the camera angles are frustrating. But I told myself that added to the mystery (when a camera angle prevented seeing something for instance), and if a door was locked, well, believe it or not, that was somewhat explained down the road when certain pieces of information are discovered. But those are my biggest gripes. It's only 9 hours or so of playing, but to me that's a good thing since I want to replay this a few times since it's impossible to see all the content the game offers in one play through.
I believe this sort of game and the butterfly effect and decision making process would work well with other genres, but it was such a pleasure to take the reins of a horror film and be the one making the dumb decisions rather than yelling at the screen. This really is an interactive horror film and overall I think the acting, graphics, music, gameplay, and cut scenes are pretty seamless and add to the cinematic feeling.